About This File
Configuration
1. QuakeSetsList.cfg
"SetsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "" << Add name of sound set config here!
"sound set 4" ""
"sound set 5" ""
}
}
2. Sound Set configs (dependant on your configuration)
"SoundSet"
{
"headshot"
{
"0" << Plays the sound on every headshot
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
"1" << Number of kills required to play the sound
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
}
}
"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim
You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14
3. plugin.quakesounds.txt (translations)
"headshot" << This is used when config is set to always play headshots
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
}
"headshot 1" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
}
"headshot 3" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
}
CVARS
sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch!
sm_quakesoundsv3_announce: Enables the plugin announcement on player join.
sm_quakesoundsv3_text: The default text setting for new users.
sm_quakesoundsv3_sound: The default sound setting for new users.
sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played).
sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO)
sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default.